@startuml
sprite $queue_play_next [48x48/16] {
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!define MATERIAL_QUEUE_PLAY_NEXT(_alias) ENTITY(rectangle,black,queue_play_next,_alias,MATERIAL QUEUE_PLAY_NEXT)
!define MATERIAL_QUEUE_PLAY_NEXT(_alias, _label) ENTITY(rectangle,black,queue_play_next,_label, _alias,MATERIAL QUEUE_PLAY_NEXT)
!define MATERIAL_QUEUE_PLAY_NEXT(_alias, _label, _shape) ENTITY(_shape,black,queue_play_next,_label, _alias,MATERIAL QUEUE_PLAY_NEXT)
!define MATERIAL_QUEUE_PLAY_NEXT(_alias, _label, _shape, _color) ENTITY(_shape,_color,queue_play_next,_label, _alias,MATERIAL QUEUE_PLAY_NEXT)
skinparam folderBackgroundColor<<MATERIAL QUEUE_PLAY_NEXT>> White
@enduml